pathfinder versatile human

Sorcerer: Add one spell known from the sorcerer spell list. You may only make one reroll. Humans' curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent. Heroic: Some humans are born heroes. Humans are not the only race to hate what is different among them, but they seem to have a susceptibility to fear-mongering and suspicion, whether about race, language, religion, class, gender, or another difference. This racial trait replaces the bonus feat trait. This ability replaces trackless step and a thousand faces. This racial trait replaces the bonus feat trait. The effect lasts a number of rounds equal to the sacrificed spell's level; this duration is doubled for human recipients. Human scholars engaged in the study of other races—who might be assumed to be the most cosmopolitan and well versed in their nature and culture—have often proved no better than the less-learned members of their race when it comes to genuine closing of the social distance. Prerequisites: Fighter level 11th, human. Humans in many places are fascinated by older races and cultures, though at times they grow frustrated or even contemptuous of ancient and (to their mind) outmoded traditions. You are an expert trainer of horses, hounds, falcons, or hunting cats. At 15th level, she may use black mark instead. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This spell must be at least one level below the highest spell level the bard can cast. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Heart of the Sea: Humans born near the sea are always drawn to it. Class Skills: A feral child adds Acrobatics to her list of class skills and removes Fly and Profession from her list of class skills. | OGN Articles Humans are not the only race to hate what is different among them, but they seem to have a susceptibility to fear-mongering and suspicion, whether about race, language, religion, class, gender, or another difference. From the dark-skinned tribesmen of the southern continents to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. You are extremely lucky and sometimes your allies are as well. Humans’ origins are also indicated through their traditional styles of bodily decoration, not only in the clothing or jewelry worn, but also in elaborate hairstyles, piercing, tattooing, and even scarification. While many or even most humans as individuals are content to stay within their comfortable routine, there is a dauntless spirit of discovery endemic to humans as a species that drives them in striving toward possibilities beyond every horizon. This increase to other participants lasts a number of rounds equal to your Charisma bonus. Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. This affects one creature within 30 feet and lasts a number of rounds equal to the wanderer's Wisdom modifier (minimum 1 round). Suspicious of civilized society, these foundlings often choose allegiance to the wild over their human forebears. At 9th level, this ability also applies to competence bonuses. This ability replaces wholeness of body. Choose one of the following human heritages at 1st level. Exotic Pet (Ex): At 5th level, a buccaneer gains a familiar as a wizard of half the buccaneer's class level (though the exotic pet never gains the ability to deliver touch spells or share spells). Favored Terrain (Ex): At 3rd level, a feral child gains the favored terrain ability as a ranger of her class level. This rod functions as a +2 light mace. Generally speaking, humans' skin color assumes a darker hue the closer to the equator they live. Their attitudes toward other races are thus a curious mix of exoticism and even fetishism, though usually with a very superficial level of understanding and appreciation of those cultures, alongside a deeply rooted arrogance that means most humans have a hard time regarding themselves as anything other than the default standard of society. This effect does not apply on saving throws against traps or other objects. Student of Humanity (Ex): At 1st level, you gain Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Linguistics as class skills. Entirely too many examples can be found throughout history wherein human xenophobia and intolerance has led to social isolationism, civil oppression, bloody purges, inquisitions, mob violence, and open war. You can combine various alternate racial traits to create subraces or variant races, such as the following. Pathfinder is the picture of optimism, despite his circumstances. Human, 1 more feat at first level and +2 in 1 stat. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces skilled. Kyra is Pathfinder's iconic human Cleric (of Saranrae), Boasting one of the most versatile spell lists in the game and not having to worry about spell failure, the Cleric is one of Pathfinder’s greatest multitools. Disappear Unnoticed (Ex): At 12th level, the wanderer may use Stealth to hide even while being directly observed or when no cover or concealment is available, as long as he is adjacent to at least one creature of his size or larger, by spending 1 point from his ki pool. This racial trait replaces the bonus feat trait. | 5th Edition SRD You can figure out how to do almost anything. Of course, well-meaning, blundering ignorance and numerical superiority are not the only things that make other races suspicious of humans. Ranger: Add +1 hit point or +1 skill rank to the ranger's animal companion. The Pathfinder Adventure Card Game Core Set includes: 440 cards featuring a wide array of powerful weapons , magical spells , protective armors , versatile items, helpful allies, and divine blessings to help you face a host of vicious monsters, dangerous barriers, vile scourges, and perilous wildcards Slot none; Price 38,305 gp; Weight 5 lbs. New Pages School necromancy [curse, fear]; Level druid 7, witch 7, Saving Throw Will negates; Spell Resistance yes. Summoner: Add +1 hit point or +1 skill rank to the summoner's eidolon. Humans hail from myriad regions and backgrounds, and as such can fill any role within an adventuring party. A feral child has the following class features. Beast Family (Ex): At 1st level, a feral child may choose one specific type of animal as the type that raised her. This replaces the pistol whip deed. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. Deeds: A buccaneer swaps four of the normal gunslinger deeds for the following deeds. This racial trait replaces skilled. Requirements Craft Wondrous Item, bless, eagle's splendor, prayer; Cost 12,300 gp. Pathfinder 2nd Edition is HERE!!!! Heroic Echo (Su): At 3rd level, when you receive a morale bonus from any spell, spell-like ability, or magic item, including those you cast on yourself, that bonus increases by +1. Training Harness: This specialized gear must be tailored to a specific type of animal. Illiteracy: At 1st level, a feral child is unable to read and write, though she may learn by taking 1 rank of Linguistics. Their eyes tend to be human-like in shape, but feature an exotic range of colors from amber or violet to emerald green and deep blue. | d20 Anime SRD | GumshoeSRD Such animals are useful scouts, even in the thick of combat. You further broaden your study of weapons to encompass multiple similar weapons. | Starjammer SRD Female Names: Alerdene, Alinza, Aula, Bach Hien, Belka, Beshkee, Chammady, Chao, Do Quyen, Eshe, Eudomia, Gerda, Hiriko, Ilinica, Indah, Ingirt, Izora, Jalket, Jayazi, Kaede, Kalizama, Kamshi, Lestari, Leyli, Marisan, Me’amesa, Meilin, Mirelinda, Mpaandi, Nalmida, Nanya, Narantuyaa, Ntisi, Pasara, Pontia, Que Xuan, Revhi, Runa, Sahba, Shirin, Shivkah, Sinkitah, Surenchinua, Udara, Umie, Valki, Waajida, Xemne, Xue, Zalika, Zova. This ability replaces resist nature's lure. Prerequisites: Iron Will, base Will save +4, human. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Standing about four feet tall and weighing eighty pounds, ysoki have whiskered snouts and long, scaly tails just like common rats. She does not gain Druidic as a free language and cannot select Sylvan as a bonus language. More moderate human citizens often sit idly by while their more extreme compatriots dominate the political and cultural conversation, yet there are also many who stand in opposition to extremists and embody a spirit of unity across the bounds of difference, transcending barriers and forming alliances and relationships both large and small across every color, creed, country, or species. You cannot use this feat to remove instantaneous effects, effects that do not require a Will save, or effects that do not allow a saving throw. Male Names: Aakif, Andrezi, Arasmes, Bahram, Baolo, Barid, Batsaikhan, Belor, Budi, Darvan, Dolok, Eilif, Garidan, Gellius, Hadzi, Hamengku, Harisko, Iacobus, Jaali, Jianguo, Kjell, Kousei, Kronug, Menas, Mitabu, Narsius, Nonek, Pateba, Pratavh, Qorchi, Ragnar, Rubani, Seckor, Shokamb, Shuo, Sunaki, Suryo, Tabansi, Teruawa, Thanh Liem, Toan Hao, Tomorbataar, Tuong Kinh, Ursion, Vachedi, Viorec, Yekskya, Zaiho, Zhen. Pirate's Jargon (Ex): At 3rd level, the buccaneer's baffling palaver of nautical jargon and piratical cant provides a +2 bonus on Bluff and Intimidate checks. Humans have access to the following magic items. As long as the pet is within 30 feet of the buccaneer, the buccaneer also gains the benefit of evasion. Heart of the Snows: Humans born in chilly climes treat cold climates as one category less severe. The humans of a northern barbarian tribe have much different names than those hailing from a subtropical nation of sailors and traders. In general, humans are known for their flexibility, ingenuity, and ambition. This spell must be at least one level below the highest spell level the oracle can cast. You inflict a curse of the roiling sea upon the target, making it permanently sickened. Humans offer players a number of advantages as characters. If the ranger ever replaces his companion, the new companion gains these bonus hit points or skill ranks. Native Fortitude (Ex): At 4th level, a feral child gains a +1 bonus on saving throws against disease, exhaustion, fatigue, fear, and poison. Sell at the Open Gaming Store! The Witch and the Wizard are quite different takes on the idea of an Intelligence-based prepared arcane spell caster. Benefit: Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. This ability replaces gun training 1. At 13th level, you can use this ability after succeeding at a saving throw to reduce the effects of an attack (if no save is allowed, you cannot use this ability). Wanderer's Wisdom (Ex): At 7th level, the wanderer can dispense excellent advice in the form of philosophical proverbs and parables. | d20PFSRD In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. A buccaneer has the following class features. Adventurers: Ambition alone drives countless humans, and for many, adventuring serves as a means to an end, whether it be wealth, acclaim, social status, or arcane knowledge. Humans hail from myriad regions and backgrounds, and as such can fill any role within an adventuring party. Cheekbones may be high or broad, noses aquiline or flat, and lips full or thin; eyes range wildly in hue, some deep set in their sockets, and others with full epicanthic folds. Their attitudes toward other races are thus a curious mix of exoticism and even fetishism, though usually with a very superficial level of understanding and appreciation of those cultures, alongside a deeply rooted arrogance that means most humans have a hard time regarding themselves as anything other than the default standard of society. Character Sheets Physical Description: The physical characteristics of humans are as varied as the world’s climes. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. If she spends 1 grit point, she can ignore difficult terrain until the end of her turn. Traveller SRD This ability works in all other ways like the gunslinger's grit class feature. If you are playing an adventure where skill-oriented play is important, a rogue is a good way to go. Though the oldest human cultures trace their histories thousands of years into the past, when compared to the societies of other races like elves and dwarves, human society seems to be in a state of constant flux as empires fragment and new kingdoms subsume the old.

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